DC Field | Value | Language |
dc.contributor.author | Kiran, H. | - |
dc.date.accessioned | 2018-05-04T09:11:52Z | - |
dc.date.available | 2018-05-04T09:11:52Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Kiran, H. The relationship between curiosity and exploration skills and reflective thinking skills towards problem solving of social network gamers / H. Kiran // BIG DATA Advanced Analytics: collection of materials of the fourth international scientific and practical conference, Minsk, Belarus, May 3 – 4, 2018 / editorial board: М. Batura [etc.]. – Minsk, BSUIR, 2018. – Р. 43 – 47. | ru_RU |
dc.identifier.uri | https://libeldoc.bsuir.by/handle/123456789/31360 | - |
dc.description.abstract | There is a continuing and massive interest on playing online games. Children and adults can spend
several hours to play Internet based games from PCs and mobile smart phones. Internet based games can be categorised
in four groups in terms of socialness and compexity. Social platforms like Facebook provide great opportunities social
interactions between users like challenge, collaboration ans other domains over the games . But also social games have
positive effects on cognitive, motivational, emotional, and social development too, according to literacy. But are there
personal characteristics similarities of social game players. In this context the main goal of this research is to determine
if there is relationship between Curiosity and Exploration skills and Reflective Thinking Skills towards Problem Solving
of social network gamers. Data collected from a social game user database by 2 different scales and personal information
survey. Findings and results will be presented in full text paper. | ru_RU |
dc.language.iso | en | ru_RU |
dc.publisher | БГУИР | ru_RU |
dc.subject | материалы конференций | ru_RU |
dc.subject | online games | ru_RU |
dc.subject | computer games | ru_RU |
dc.title | The relationship between curiosity and exploration skills and reflective thinking skills towards problem solving of social network gamers | ru_RU |
dc.type | Статья | ru_RU |
Appears in Collections: | BIG DATA and Advanced Analytics. Использование BIG DATA для оптимизации бизнеса и информационных технологий (2018)
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